Monday, 10 December 2012
Sunday, 9 December 2012
Friday, 13 January 2012
FilmFour Productions...
Film4 Productions is a British film production company owned by Channel 4. The company has been responsible for backing a large number of films made in the United Kingdom. The company's first production was 'Walter', directed by Stephen Frears, which was released in 1982.
Before 1998, the company was identified as Channel Four Films or FilmFour International. Later, the outfit was re-branded as FilmFour, to coincide with the launch of a new Digital Televsion channel of the same name. The company cut its budget and staff significantly in 2002, due to mounting losses, and was re-integrated into the drama department of Channel 4.
In 2004, Tessa Ross became head of both Film4 and Channel 4 drama. The name 'Film4 Productions' was introduced in 2006 to tie in with the relaunch of the FilmFour broadcast channel as Film4.
Film4's logo and theme:
Film4's logo and theme:
Character Profile Of A Typical Viewer...
We felt that as a group are typical age range would stand towards 15-25 year olds, targeting those still in school or attending university. For my character profile i have picked a typical boy and a girl who i feel would be part of our target audience.

Name: Sarah
Age: 18
Occupation: Student
Area of Study: History, Philosophy and Ethics and English
Part Time Job: Yes

Name: Sarah
Age: 18
Occupation: Student
Area of Study: History, Philosophy and Ethics and English
Part Time Job: Yes
Feedback:
I liked the effects and the flashback coming after you'd built the scene up as it has quite a tense feel about it, yes I'd go and see it as it seems like there’s stuff to be explained and I'd want to know what happens and stuff so yes all in all, it is good and seems very realistic, it's not a far fetched story.
Age: 17
Occupation: Student
Area of Study: Physic, Economics and English literature
Part Time Job: No
Feedback:
I really like that fact it went back in time, thought that was a really good idea, the way the man disappeared was really clever and effective, the way the guy got closer like a strobe light that was quality. Bad things I didn’t think the fonts/graphics were that great
but yes id love to see your movie.
Extra feedback:
I loved the pace of this trailor and the way it immediately drew me in! The sudden change in scenes built tension and I would definitely want to go and see this as I enjoy a suspenseful plot that keeps me on the edge of my seat!
Evaulation of Final Piece...
In what ways does your media product use, develop or challenge forms and conventions of real media products?
In our media product we used the typical codes and conventions of horror and thrillers to create a basis for our piece. We continued the idea of dank lighting, themes of isolation and the typical young female victim into the construction; we felt that the basics would allow for an audience to relate to our piece also linking in the ideas of horror. We wanted to create a piece with as much realism as possible yet still remaining entertaining for an audience to watch, I felt that by keeping a realistic edge to the piece it would allow the audience to make more of a connection with not only the characters but also the plot line as well, allowing the themes of horror to leak into their usual day. We kept the filming style quite rustic with relations to films like ‘The Blair Witch Project’ and ‘Paranormal Activity’, I felt what made these films even more scary were their filming style, the fact that it wasn’t edited to the usual glossy film standard made it for me more realistic and believable.
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the gritty light effect used within our piece |
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screen shot from paranormal activity - example of the use of dim lighting to give a realistic edge to the filming |
For our villain i.e. ‘The Follower’ we liked the idea of keeping his identity hidden, again keeping with the conventions of horror, we dressed him in black with a hood that concealed his face. We took this idea from ‘Psycho’ created by Alfred Hitchcock, where the killers identity is not revealed to the end, I found the shadowed killer particularly threatening and we felt as a group we wanted to create the same effect. We felt that this gave the impression of mystery but also the fear of the unknown, using the audience’s minds as our most powerful tool, as their own imaginations found the worst possible outcome.
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hidden identity used within psycho |
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hidden identity uses within our final piece |
We connected the Follower to the use of red lighting created by the street laps at both the train station and the wooded area; we felt that this would relate to the connotations of death, danger and evil highlighting the idea of horror. Amber’s fingernails were also painted red, as if to tie her into the plot as the next victim, even if she did not know it yet.
However we did try as a group to set aside some of the typical Hollywood horror conventions and create more of an understated piece, to comply with the realism factor. There is no dialogue within our piece, I felt that this added mystery to the plot, I felt that it was unnecessary to involve over dramatised and excessive screaming. I wanted to avoid this as it is one thing in horror film that I dislike. For example with in the film scream ironic I know, even within the opening over dramatics and screaming begin in an over used way.
Moreover we had a constant presence of danger throughout the film, rather than creating a false sense of security for the audience and then startling them in the way that most horror films do. Most of the sound within our film was diegetic, using the harsh screams of the train to create a sense of discomfort with the audience. Again this defers from the typical blockbuster as they use music within the film to dictate the kind of emotion they are wishing the audience to feel. We wanted the audience to make there own opinions and draw there fear from the situation of the character and the familiarity of the scene.
opening of the film scream.
Moreover we had a constant presence of danger throughout the film, rather than creating a false sense of security for the audience and then startling them in the way that most horror films do. Most of the sound within our film was diegetic, using the harsh screams of the train to create a sense of discomfort with the audience. Again this defers from the typical blockbuster as they use music within the film to dictate the kind of emotion they are wishing the audience to feel. We wanted the audience to make there own opinions and draw there fear from the situation of the character and the familiarity of the scene.
How does your media product represent particular social groups?
In our piece I feel we represent the youth of today, as we portray an older
Teenager of about 17 years of age in a situation that could happen to someone travelling on their own, making them incredibly vulnerable where they know it or not. We were trying to show quite a typical female so that the audience could feel at ease with that character and would also be able to relate to her. Also the use of the Iphone within the film relates to our key age range, as so often these days rather then planning ahead and letting people know our plans in person, we rely on modern technology like texting to inform others instead.
She is representing the working to middle class as she is using public transport and as she is able to afford a train ticket being confident enough to travel around by herself. We wanted to portray that everyone is a potential target and is vulnerable, as so many teenage are travelling by themselves in this day and age especially university students. We wanted to make a point that even in your own area there are risks, as these days teenagers seem to have the feeling that they are all invincible.
She is representing the working to middle class as she is using public transport and as she is able to afford a train ticket being confident enough to travel around by herself. We wanted to portray that everyone is a potential target and is vulnerable, as so many teenage are travelling by themselves in this day and age especially university students. We wanted to make a point that even in your own area there are risks, as these days teenagers seem to have the feeling that they are all invincible.
What kind of media institution might distribute your media product and why?
I feel that our piece would be an art house film, as we do not really conform to the regular Hollywood conventions; also it is quiet a small scale production set in Britain , which may not appeal to a widespread market.As we did not seek to comply with the usual over dramatised horror, keeping are sudden starling moments to a minimum. As it is a British film I feel that a good distribution company for our film would be ‘FilmFour Productions’ as they specialise with home grown British talent but also create a big enough name for themselves to back films like ‘127 hours’ and ‘Slumdog Millionaire’, which would create a pull for the audience to come see our production. They have also created other horror/ thriller films including ‘The Lovely Bones’, ‘Dead Man’s Shoes’, comedy horror ‘Shaun of the Dead’ and ‘Kill List’. Therefore I think they would be the perfect company to produce and distribute our short film, as they celebrate British film making and tend to create film that are a bit more off beat.
Who would be the audience for your media product?
I feel that our target audience range would be young adult from 15 – 25, as I feel this film would be awarded certificate 15 yet still appeal to those who attend the cinema as a social outing. I feel our film could reach both males and females as an audience target as the plot line is not gender based. We chose to target this age range as they are most like to have more free time than adults who work full time, allowing us to hit home on students who not only get discounted rates at the cinema but also go as a social outing.
Plus we would be able to count on free advertising from this generation through social networking sites such as ‘facebook’ and ‘twitter’, which would increase sales as they would be posting about a particular cinema outing or the film itself therefore placing the idea into someone else’s head.
Plus we would be able to count on free advertising from this generation through social networking sites such as ‘facebook’ and ‘twitter’, which would increase sales as they would be posting about a particular cinema outing or the film itself therefore placing the idea into someone else’s head.
How did you attract/address your audience?
To attract our audience we started our film amongst the action, the film opens with Amber running through the woods, which straight away get the audience to ask those fundamental questions why and how? This also makes them want to continue with the story to find how Amber got herself into this position.
We also used a young cast to hit home with our target audience of 15 – 25 year old, also incorporating in familiar settings like the train station in the second part of our film. The action moves quite quickly throughout our film which keeps the audience engaged and guessing. We made Amber’s character easy to feel empathy for, by dressing her in light clothing suggesting her innocence and also to highlight her vulnerability, this would attract the viewer by creating a bond between the character and the audience, as her blight becomes theirs.
We also used a young cast to hit home with our target audience of 15 – 25 year old, also incorporating in familiar settings like the train station in the second part of our film. The action moves quite quickly throughout our film which keeps the audience engaged and guessing. We made Amber’s character easy to feel empathy for, by dressing her in light clothing suggesting her innocence and also to highlight her vulnerability, this would attract the viewer by creating a bond between the character and the audience, as her blight becomes theirs.
What have you learnt about technologies from the process of constructing this product?
From this task I have learnt to appreciate the complexity of the film making process even at a basic level. The editing software ‘Final Cut’ was a new feat for me, and a challenge to understand it. I have also learnt that filming is not as easy as it looks, and long hours filming only turns into a few moments on screen. Many shots had to be retaken to create the perfect look that we all envisioned for the end product. For example the scenes in which Amber is within mid run add to be retaken at least three times, as factor kept on changing, either it was too dark or Amber's breathing couldn't be heard on film.
I found that the background noise within the shots were a particular problem for our group, as we wanted to include some of the diegetic noises we filmed but they were covered with a dull fuzz, for example the train doors closing and Amber’s heavy breathing. To eliminate this problem I went through a lengthy process to cut out every bit of unwanted sound, leaving only the necessary diegetic sounds. Final Cut was a complete luxury to have; therefore I took the time to understand it which I found very worth while and in the end rewarding as I am very please with our group’s final result.
Looking back at your preliminary task what do you feel you have learnt in the progression from it to the full product?
I feel there as been a big difference between our first task and our final piece, I have learnt that planning and timing are key, also to check each time if the battery is fully charged on your camera. Also in our fist task we simply filmed it were it was convenient, rather than thinking about the setting and what that particular place could mean to the audience. We didn't think about the smaller details, which in our final piece we took care over thinking about the key details that could represent something within our film.
However in our fist task we took the time to test out different types of shots thus adding to our research in which to put in our final piece, we learnt what worked well and what didn’t. For example we found that a slow pan was very hard to keep smooth as it was difficult to keep the motion of the camera once on the tri-pod, shown in the first establishing shot within our preliminary task. Therefore we made sure than slow movements used with the camera were avoided for our final piece.
Also we had our first taste at editing and inserting sound which none of us had done before, we did use less complicated software however. I feel that as a group we took a step up for our final piece, we thought about different camera angles to use, to portray a certain characteristic or emotion, we thought about what sound would build tension and suspense and we also looked at costume in fuller detail. We also thought more together as a group, making our decisions together, to create a well rounded final product. I felt that we took our mistakes we made from the fist take and tried to eliminate them for our final production, we became more determined and eager to create something on a semi-professional level, which in all I think we did.
However in our fist task we took the time to test out different types of shots thus adding to our research in which to put in our final piece, we learnt what worked well and what didn’t. For example we found that a slow pan was very hard to keep smooth as it was difficult to keep the motion of the camera once on the tri-pod, shown in the first establishing shot within our preliminary task. Therefore we made sure than slow movements used with the camera were avoided for our final piece.
Also we had our first taste at editing and inserting sound which none of us had done before, we did use less complicated software however. I feel that as a group we took a step up for our final piece, we thought about different camera angles to use, to portray a certain characteristic or emotion, we thought about what sound would build tension and suspense and we also looked at costume in fuller detail. We also thought more together as a group, making our decisions together, to create a well rounded final product. I felt that we took our mistakes we made from the fist take and tried to eliminate them for our final production, we became more determined and eager to create something on a semi-professional level, which in all I think we did.
Mise-en-Scene, Editing, Camera Angles and Sound...
MISE-EN-SCENE
- opening shot of full moon set the tone for the piece - moon relates to mythical creatures of the night 'werewolf', connecting to the very really monster of the night within the piece
- faceless girl runs past the camera, dressed in white - connotating innocence/ victim - also gives of the impression of isolation she is the only light in the darkness, almost as though the night has engulfed her
- red lamp in the background - symbolises danger and evil
- windy - natural forces are against her - her is messy, shows her disorientation and lack of control
- villain is in black - connotating evil - hooded face - adds to mystery and the fear of the unknown- gives the impression he is more dangerous - red glow covers him - he is the danger
- when on the platform you can see her nails are painted red - hinting at danger
- as the train leaves the ghostly gray scale reflection can be scene in the poster next to the girl - highlighting how her only escape is leaving her
- yeloow caution sign in the background - another warning that she is in danger
- isolated by the walls on either side of her - she is trapped within the shot and within the situation she is in
EDITING
- sharp cuts between scene creates a sense of disorientation for the audience - leaving them confused
- camera movements are shaky when following the girl mid run - put the audience as the villain, placing them in an uncomfortable position and builds the tension
- very short frame when the villain is first shown - keeping the identity hidden, keeping the audience guessing
- shot dissolves into the POV shot of the phone - ties the action together - making it clear to the audience that we are still on the side of the girl
- quick cut back to her reaction - highlighting that something is wrong, the audience has noticed it but the character has not
- when the villain comes nearer and near to the girl the cuts become very quick - adding to the danger - giving the impression that he is unnaturally fast
CAMERA ANGLES
- the camera pans from left to right against the direction of the running girl - this gives the impression of speed and that she is running away from something
- the camera is kept at eye level within the close up of the girls frightened/ exhausted face - almost as if to give the audience an insight - they are on the same level as her - whatever she is fearing they should fear too
- high angle used after she has fallen/ tripped over - almost as if the camera is preying on her
- almost a worms eye view is used when showing the mid shot of the villain - the audience now becomes the victim
- again a high angle is used on the close up of the girls reaction after the mysterious man has disappeared - portraying her character as the prey
SOUND
- Minor tones of the non-diegetic music set an eerie tone to the piece - start away placing the thought into the views mind that something is not quiet right
- Diegetic quick paced foot step can be heard heading towards the camera - giving the impression that something is coming for the audience
- Diegetic crack of the twig - suggesting that someone is watching/ following her
- the music (non-diegetic) does not build with the action when the girl is in mid run - this creates an unsettling distance from the production adding a sense of realism
- non-diegectic music changes to a more dramatic tone when the villain is in shot - highlighting that he is a man to be feared
- when the text 'one hour earlier..' is show the diegetic music of a train voice over can be heard - this takes the audiences minds straightaway to the platform edge
- the eerie music that begun at the beginning start to repeat its self when the POV of the phone is shown - linking that something is not right
- Diegetic sound of the train is harsh and loud - almost like a re-awakening for the audience
- the non-diegetic music builds with the quick pace of the moving villain - building the tension for the audience
Final Piece...
Here is our final produced piece for our main task, I feel really pleased with the end result. Our groups hard work finally paid off and completely feels worth it.
Draft of the First Section of Our Film...
Here is our first go at editing with 'Final Cut', it was a long first learning proccess but I felt it was a good first attempt. This version is without non-diegetic sound and only contains the train station section of our film.
Runnning Out Of Battery...
We get to the trainstation the lighting conditions are perfect, the platform is empty and Amber and George are ready to go. We turn on the camera and the worst happends, IT'S OUT OF BATTERY! With a limited time period before the evening got too dark there was no chance of charging the camera and getting the scene shot that evening. We tried to think of something preductive to do, so we took some test shots on Ben's iPhone too help bring our storyboard into real life. here are some of the photo's we took...
Extreme Long Shot of George under the futhest lamp post - the lamp posts hleped add distance to the shot |
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Long Shot of George |
Mid Shot of Amber - Gives the impression that someone is looking over her sholder |
Point of View Shot from Amber's View - The iPhone makes in relevant to todays youth - also the text gives an insight to the character |
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Extreme Close Up of George - however for the actual piece we wanted George's face in shadow |
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Long Shot of George |
Story Board and Script For Final Piece...
For our final piece we wanted to create a horror with the touch of realism, therefore we came up with a plot centred around abduction. Here is are story board for our final piece..
Mind The Gap
EXT.
FOREST SETTING - DUSK 1.
FADE IN.
This first scene is set in the
future. We are introduced to AMBER by a POV shot of a secluded forest AMBER is
a young female who is around 17 years old. Her condition leaves the audience
with the impression she is in trouble. AMBER is running through dark, cold and
claustrophobic woods far away from any near by towns. She is wearing a white
top, with a cream scarf, with black trousers. The connotation of colour here
reflects her innocence. She has lost a layer of clothing, which could resemble
that THE FOLLOWER has stripped a layer off her. This could resemble the idea of
she is no longer in control and reflects her vulnerability.
AMBER
is in a panic, running through the woods far out of town that is
unrecognizable, with nowhere to run and nowhere to hide. The shelter from the
trees can’t even protect her. The crushing of the leaves reflects the crushing
of her fragile body. We will then continue with using a diegetic voiceover of
AMBER panting this reflects her weakness and vulnerability.
We open
with a LONG SHOT of AMBER running through the destructive woods. The camera
PANS round from left to right resembling a figure watching her. The continuous
use of the diegetic sound of AMBER panting. The audience should now feel a
connection and feel her agonizing pain. We then cut to a MEDIUM SHOT revealing
AMBER who looks frightened and battered and the rugged features of a ghost.
This image will show her vulnerability and the vast power of the predator.
The
scene changes to a POV shot from THE FOLLOWER this reveals AMBER running
abruptly ahead. Through showing AMBER battered and fearful. She stumbles to the
ground and stressfully attempts to clamber away. She is startled by the breathe
of THE FOLLOWER and freezes with fear. We then cut to an OVER THE SHOULDER shot
of THE FOLLOWER approaching AMBER. We then hear AMBER's heavy breathing
resembling her agony.
BLACK OUT.
EXT. OLD
TRAIN STATION - GETTING DARK 2.
FADE IN
We open in an aged train station –
one that AMBER had frequently used throughout her life. The train station
crammed full of people needing to get home. The same specific reasons for
AMBER. AMBER is waiting alone for her friend, who is soon to arrive. The
weather is damp and cold, and as the trains begin to approach and the
passengers begin to leave. AMBER is left alone, no sign of her friend arriving.
AMBER receives a text from her friend shown through a POV shot, revealing ‘I’m
coming’ the text therefore reassures AMBER and starts to feel more relaxed.
AMBER then looks up to reveal she
in fact isn’t alone. Within a LONG SHOT a dark mysterious character is shown on
the other side of the platform. AMBER
anonymous to this does not think anything of it and watches the train going
straight through to London approach shown through a POV shot, when the train
has gone past. The dark figure has disappeared. We then cut to MEDIUM SHOT
revealing AMBER’s facial expression, shocked as the figure had disappeared,
innocently AMBER assumes the best and shrugs her shoulders and continues to
text her friend. A LONG SHOT revealing the mysterious character has appeared on
the same side of the platform as AMBER. As the character approaches the shots
become darker, and quicker. And finally cut to a shot of amber in CLOSE UP. We
place a voice over of amber ‘gasping’ with fright.
AMBER
Uhhh
First Ideas For Final Piece...
Costume/ Props
Girl (Amber) - White Top - indictating her purity/ innocence
Red Nails - connotates dead/ danger
Iphone - related to youth market
Follower (George) - Black Hooded Jumper - to shadow face - highlights evil persona
Setting
- Small Train Station - easisly assessable to the audience/ easy to relate to
- When camera on Amber - doorway in shot - showing her vulnerablity
- mostly high angle shots used - making her the prey for the camera
- George - no POV shots within train station - keeping a sense of mystery , eye level shots
- Forest - keeping to typical horror/ thriller conventions
- Low angle shots of killer
- Camera follows Amber cut to her face running - don't show killer in the back round - building tention
Girl (Amber) - White Top - indictating her purity/ innocence
Red Nails - connotates dead/ danger
Iphone - related to youth market
Follower (George) - Black Hooded Jumper - to shadow face - highlights evil persona
Setting
- Small Train Station - easisly assessable to the audience/ easy to relate to
- When camera on Amber - doorway in shot - showing her vulnerablity
- mostly high angle shots used - making her the prey for the camera
- George - no POV shots within train station - keeping a sense of mystery , eye level shots
- Forest - keeping to typical horror/ thriller conventions
- Low angle shots of killer
- Camera follows Amber cut to her face running - don't show killer in the back round - building tention
Production Companies...
Orion Pictures
Orion Pictures Corporation was an American independent production company that produced movies from 1978 until 1998. It was formed in 1978 as a joint venture between Warner Bros. and three former top-level executives of United Artists. Although it was never a large motion picture producer, Orion achieved a comparatively high reputation for Hollywood quality. Woody Allen, James Cameron, Jonathan Demme, Oliver Stone, and several other prominent directors worked with Orion during its most successful years from 1978 to 1992. Of the films distributed by Orion, four won Academy Awards for Best Picture: Amadeus, The Silence of the Lambs, Platoon, and Dances with Wolves.
The Silence of the Lambs was released on February 14, 1991, and grossed over $272 million. The film was the third film to win Oscars in all the top five categories: Best Picture, Best Actress, Best Actor, Best Director and Best Adapted Screenplay. The film is considered "culturally, historically or aesthetically" significant by the US Library of Congress and has been selected to be preserved in the National Film Registry.
Orion Pictures Logo and theme:
Orion Pictures Corporation was an American independent production company that produced movies from 1978 until 1998. It was formed in 1978 as a joint venture between Warner Bros. and three former top-level executives of United Artists. Although it was never a large motion picture producer, Orion achieved a comparatively high reputation for Hollywood quality. Woody Allen, James Cameron, Jonathan Demme, Oliver Stone, and several other prominent directors worked with Orion during its most successful years from 1978 to 1992. Of the films distributed by Orion, four won Academy Awards for Best Picture: Amadeus, The Silence of the Lambs, Platoon, and Dances with Wolves.
The Silence of the Lambs was released on February 14, 1991, and grossed over $272 million. The film was the third film to win Oscars in all the top five categories: Best Picture, Best Actress, Best Actor, Best Director and Best Adapted Screenplay. The film is considered "culturally, historically or aesthetically" significant by the US Library of Congress and has been selected to be preserved in the National Film Registry.
Orion Pictures Logo and theme:
Different Types of Horror Genre...
Body horror - In which the horror is principally derived from the graphic destruction or degeneration of the body. Other types of body horror include unnatural movements, or the anatomically incorrect placement of limbs to create 'monsters' out of human body parts.
Comedy horror - Combines the elements of comedy and horror fiction. The comedy horror genre almost always inevitably crosses over with the black comedy genre.
Gothic horror - Gothic horror is a type of story that contains elements of goth and horror. At times it may have romance that unfolds in the setting of a horror tale, usually suspenseful. One of the earliest horror movies were of this sub-genre.
Natural horror - A sub-genre of horror films featuring nature running amok in the form of mutated beasts, carnivorous insects, and normally harmless animals or plants turned into cold-blooded killers. This genre may sometimes overlap with the science fiction and action/adventure genre.
Psychological horror - Relies on characters' fears, guilt, beliefs, eerie sound effects, relevant music, emotional instability and at times, the supernatural and ghosts, to build tension and further the plot.
Science Fiction horror - Often revolves around subjects that include but are not limited to killer aliens, mad scientists, and/or experiments gone wrong.
Slasher film - A type of horror film typically involving a psychopathic killer stalking and killing a sequence of victims in a graphically violent manner, often with a cutting tool such as a knife or axe. Slasher films may at times overlap with the crime, mystery and thriller genre.
Splatter film - Often called torture porn, these films deliberately focus on graphic portrayals of gore and graphic violence. Through the use of special effects and excessive blood and guts, they tend to display an overt interest in the vulnerability of the human body and the theatricality of its mutilation.
Zombie film - Zombie films feature creatures who are usually portrayed as either reanimated corpses or mindless human beings. Distinct sub-genres have evolved, such as the ‘zombie comedy’ or the ‘zombie apocalypse’.
Mise-en-scene, Editing, Camera Angles and Sound...
MISE EN SCENE
- lighting effective in the opening shot - opening with sun suggesting happy atmosphere
- high angle used for George - showing he does not have the power/ he is inferior
- set in a classroom suggests the idea of 'puppy love' - school relationships - childish/ fickle
- 'living your dream' posters in the background of two shot - George is trying to live his dream - relates to theme
- toilet paper on foot adds to immaturity - childish sense of humour
- sun not in the last shot - happiness/ hope has been lost for George
EDITING
- quick cuts between bathroom scenes - builds anticipation - makes the audience want to meet the character
- black and white/ reference to old fashioned love 'talkies'
- black fade into Amber's point of view shot - almost as if she had blinked
- dissolve from Georges 'sad' face into corridor - he is taking his unhappiness with him
CAMERA ANGLES
- establishing shot of sun rising/ light still in his life (happy) - leads audience into story 9school - un-serious relationships/ childish)
- point of view shot of George to Amber - low angle - suggesting he idolises/ worships her
- close up of George awaiting Ambers reaction/ gives the impression that he is in her face/ pressuring her/ eager
- long shot of George in the final shot - suggest isolation at the end of the corridor - he is alone
SOUND
- non-diegetic music 'One Direction' reflects character of George and the mood of the piece
- music/ instrumental relates to age range - highlighting teenage love
- silence of Amber's reaction - suggests that she is not as happy as George is feeling/ disappointed
- diegetic sound of Amber's foot steps at the end - highlights the idea that she does not care/ walking away from him
Wednesday, 4 January 2012
Preliminary Task Final Piece...
Here is our groups final produced piece for our preliminary task..
Throughout filming our piece there were shots we decided to re-take, as we either did not like the final look of the shots or felt it portray a different message or trait about the character. For example when George's character first walked out the toilet he was unsmiling, we felt that as a comic piece it would be more humourous if he exited with a grin. Here are the before and after shots..
Before ..
After..
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